In any project, Mockups are the best way for clients to validate and communicate with the project team, written requirements and use-cases are the great starts, and the next best step is to see the functionality. Many project managers have seen plenty of situations where the client’s expectations were not met while the project was already completed. This often results in frustration and wastage of effort and time. Mockups prevent that from happening.
So let's get a bit detailed overview of what mockups and wireframes are?
Mockups in software development create user interfaces that show the end-user how the software will look without building the software or the underlying functionality. The main reason to make such mockups is to test some part of the software system or a unit without using dependent modules.
Why is creating mockups in the project important?
- Showcase rich project details for better communication.
- It becomes easy for you and your team to communicate and discuss specific details.
- Easy to understand for clients and stakeholders.
- Easy to preview, test and iterate.
Significance of creating a Mockup.
Mockups provide us with a rough idea of how an individual screen will look, all the elements existing on separate screens, what input will be expected from users, how that input will be processed, and how they will behave when interacting with them. There can be multiple iterations during these stages, as your work will be evaluated repeatedly, and you may need to make changes in the Mockup accordingly.
At what stage the Mockup is to be created?
Mockups can be created at any stage as it is solely dependent on the client’s requirements. Mainly there are two phases where the mockups are prepared.
- During the initial phase, mockups help make the client understand how the final development will look.
- If the technical team cannot explain a particular result during the development, we go for unit development, where a single mockup is prepared.
The impact of creating Mockups in the project
Creating mockups requires time; sometimes, this can delay meeting deadlines as the end-client suggest changes in the Mockup. If a developer is spending too much time developing a mockup, the project can face roadblocks, and you can run over time and cost budgets. So you must understand that mockups are by nature designed to be developed quickly.
Use of mockups in different industries.
Mockups can be used in any industry, whether it is a service-based company or a product company. Here we have few examples for you.
- Software industry
The most common use of mockups in the software development industry is to create a user interface that shows the end-user what the software will look like without building the software or the underlying functionality.
- Creative Agencies
In creative agencies, mockups are used for Website development and Product designing.
- Furniture and cabinetry
In furniture and cabinetry, mockups produce full-sized replica using inexpensive material to verify a design.
- System engineering
In system engineering, Mockups are a way of designing user interfaces on paper or in computer images.
Here we have some tools that you can use to create Mockups.
If you need to make a wireframe, you can use the Balsamiq mockup, it’s interface operation is simple, and wireframes created by it have a unique handpainted style and simple lines. This tool provides various commonly used components that allow designers to focus more on design than visual effects.
Justinmind is used for the creation of high-fidelity prototypes of web and mobile apps. It’s known for its ability to render realistic versions of a finished product and offer collaboration, interaction, and design features.
Designed initially to prototype mobile devices, it has expanded to allow users to prototype apps for anything with a screen interface, including gadgets like smartphones, smart TVs, and smartwatches.
Mockups are realistic, quickly revised, and are convincing. This helps provide a high-level view of the project’s approach and does not exceed the provided timeframe.